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Ea sports ufc 4 logo3/26/2023 ![]() ![]() The backyard fights stood out right away because of the history of Kimbo Slice and Jorge Masvidal. We started thinking about different environments. It had to be different because we knew it's a fourth generation of this game and it's coming on the tail end of a console generation. SN: How did the idea of including the Kumite come to fruition?īH: One of our focuses for the game this year - almost as much as the accessibility - was to create a title that stood apart from its predecessors. ![]() And you should have to modify your strategy based on what you're controlling. It's different driving a semi-truck than it is with a Lotus Elise. A fighter like Israel Adesanya is quick and uses his length and kickboxing while Francis Ngannou feels like a heavyweight where one punch can end it.īH: I'm certain there's more we could do to make it even more realistic and authentic, but we wanted to make that all the different fighters in different weight classes feel different. SN: It also feels like there was some work to emulate the fighting styles and how fighters move depending on weight classes. A lot of things we've done to make sure, like I said, your controls aren't something you feel like you're fighting against, you just feel like you're fighting the person across the cage. We also added grapple assist controls, which is just a simple system where pushing up is an attempt to stand up, pushing right will improve your position and pushing left will see you attempt a submission. It also allowed us to put triggering takedowns and initiating a clinch on button inputs as well, so you don't have to dart from buttons to sticks. Now there’s no strike that requires more than three buttons to be held at the same time so that’s a pretty big win that reduces the amount of ergonomic complexity for throwing strikes. In UFC 3 there were some strikes in the game that you had to hold down like five buttons to do. ![]() There’s a stand up striking input scheme that we call dynamic striking inputs. We wanted to improve the accessibility so that you can concentrate on fighting your opponent rather than figuring out what buttons to push. Mixed martial arts is complicated as it is with the striking, grappling and submission systems. We've done things to make the controller not your opponent as much as possible. SN: What were the things from UFC 3 that you knew needed immediate attention heading into this installment?īrian Hayes: One of the biggest things for us was a big focus on accessibility. Sporting News talked with Creative Director Brian Hayes to discuss what went into the new game after getting feedback from UFC 3, bringing a staple from the movie "Bloodsport" into the game, the real story about why Joe Rogan didn't do commentary this year and whether we'll ever see another Fight Night game. ![]() MORE: EA UFC 4 review: Close, but not quite a knockout With the recent release of EA Sports UFC 4, the game has gone through some changes and has improved upon the foundation laid in the clunky but unique experience laid down in the first game.Īside from expanding an already impressive roster, the game includes new places to fight, tons of customizable options and some gameplay updates to keep players from getting arthritis from the ridiculously complex button inputs. ![]()
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